NAME

hwSurface - define surface parameters of an object

PROPERTIES

Color 3F The color of the surface
Transparency 1F How transparent is the surface; 0 = completely opaque
SpecColor 3F The specular highlight color of the surface
Shininess 1F How "specular" is the surface; 0 = dull, 1.0 = extremely shiny
Backface 1B Is this surface back-facing only?
TwoSided 1B Is this surface visible from both sides?
Bright 1B Is this surface intrinsically bright?
Invisible 1B Is this surface visible at all?
Wireframe 1B Should this surface be drawn as a wireframe?
Visibility 1I Visibility mask for use with hwDisplay->setVisibility
Texture 0O Object to be used to texture map this surface; should be a hwTexture object
PrunePrim 1B Obsolete
SampVert 1B Should the objects using this surface be drawn with texturing simulated by sampling the color at the vertex?
Blend 1B Should this object be alpha blended?
FlipNormals 1B Should the normals of this surface be flipped?
Uncolored 1B Should this surface inherit color/texture attributes from the previously drawn surface?
PrimSize 1F Size of lines or points to be drawn

DEFAULTS

Color {1,1,1}
Transparency 0.0
SpecColor {1,1,1}
Shininess 0.1;
Backface False
TwoSided False
Bright False
Invisible False
Wireframe False
Visibility 0xFFFFFFFF
Texture NULL
PrunePrim False
SampVert False
Blend False
FlipNormals False
Uncolored False
PrimSize 1.0

DESCRIPTION

The hwSurface class defines the surface attributes of graphics primitives in HoverWare. Most primitives inherit these properties from the hwSurface class; however, you can always create a hwSurface object and pass it in to one of these objects as the Surface parameter.

The Color is the color of the surface; an RGB triple. Transparency is the amount of transparency the object has; 0.0 is opaque, 1.0 is fully transparent. SpecColor is the specular highlight color of the surface; an RGB triple. Shininess controls how shiny the object is; a Shininess of 0.0 implies a matte object, a Shininess of 1.0 is a very reflective surface. The Backface attribute tells HoverWare that this surface has an orientation which is the reverse of HoverWare's default. The TwoSided attribute tells HoverWare that both sides of a surface are visible. The Bright attribute indicates that the surface is fully emissive; that is, it is always fully bright. The Invisible flag is handy when you want to temporarily not draw a surface. The Wireframe flag tells HoverWare to draw the surface as a wireframe outline only. The Visibility mask is a set of 32 bits which indicates which states this surface is visible in; see hwDisplay->setVisibility for more information. The Texture attribute is an hwTexture object which indicates how the surface should be texture mapped. Finally, the Uncolored flag tells HoverWare that this surface should inherit color and texture attributes from the previously drawn surface.

C EXAMPLE

    /* Create a red surface and use it on a ball */
    hwObject
        surf, sphere;

    surf = hwSurface->create( hwSurface );
    HW_MODIFY_3F( surf, hwStrColor, 1, 0, 0 );

    sphere = hwSphere->create( hwSphere );
    sphere->modify( sphere, hwStrSurface, HW_TYPE_OBJECT, surf );
    sphere->draw( sphere );
    sphere->destroy( sphere );

OBJECT FILE EXAMPLE

    # A red surface used on a ball
    hwSurface surf {
        Color = {1,0,0}
    }
    hwSphere sphere {
        Surface = surf
    }

SEE ALSO

hw, hwTexture, hwDisplay->setVisibility