NAME

hwDisplay - class to handle graphical rendering

SYNOPSIS

        #include "hw.h"

        hwDisplay disp;

        disp = hwDefaultDisplay->create( hwDefaultDisplay, NULL, NULL );
        disp->entry_point_name( args... );

DESCRIPTION

HoverWare abstracts graphical rendering away from the underlying API. This allows HoverWare to be implemented on any modern 3D graphics API, including the portions of the API which are window-system and operating-system dependent. Currently, HoverWare runs on top of the OpenGL API (the OpenGL ES 1.1 subset, specifically) on Linux, Windows, Macintosh, and Android. A DirectX port is underway on Windows as well.

Note that, other than the entry points described in hwInit, applications only rarely have to directly call hwDisplay entry points; usually, hwObjects are created which themselves call hwDisplay entry points to draw themselves.

These are entry points used to initialize graphics contexts for use by HoverWare:

create Create a new instance of the given prototype, typically hwDefaultDisplay
chooseVisual Called by user application to select a visual which allows for specific kinds of rendering; see hwInit for details
createWindow Creates a window of given name, size, and type and returns a HoverWare drawable object
makeCurrent Makes a HoverWare hwDisplay and hwDrawable object current for rendering. This must be done before most other Hoverware calls are done.
extractVisual OS-dependent - extracts the visual for other uses by the application
extractWindow OS-dependent - extracts the window ID from the drawable currently attached to the hwDisplay
createChildWindow OS-dependent - creates a child window of a given window, returning a HoverWare drawable object
initDrawable OS-dependent - create a HoveWare drawable object from an arbitrary OS-dependent window
viewport Indicates the viewport to be used for subsequent rendering. Should be called whenever the window size changes.
update Flushes graphics, presents the pending frame to the display, and prepares for the next frame

The following entry points are to manage user input:

inputHandler Establish a callback routine to handle user input events
getMousePos Returns the instantaneous current mouse position

The following control the global state of rendering and selection:

renderMode Toggles between rendering and selection
selectionInfo Sets up selection parameters
wasSelected Gets the selected object
currentObject Establishes the current object for selection
currentChild Establishes the current child object for selection

The following establish scene rendering parameters. See hwLight, hwCamera, and hwEnviron for classes which encapsulate these:

setCamera Establishes viewing geometry parameters. Note that the current matrix stack affects the camera position and viewing directions
positionalLight Creates an omnidirectional light at a specified position. Note that the matrix stack affects the position and direction of a light.
directionalLight Creates an infinite directional light. Note that the matrix stack affects the direction of the light.
doFog Enables or disables depth-based fog
fogParams Sets the type and color of fog
ambientLight Establishes global ambient lighting parameters
enableLighting Enables or disables lighting calculation
backgroundColor Sets the background clear color

The following are texture utilities - see hwTexture for a class which encapsulates these:

createTexture Creates a texture ID from an image and other parameters
destroyTexture Destroys a texture ID
currentTexture Makes a given texture ID current for rendering

The following are bounding box utilities (most rendering objects incorporate calls to these automatically):

drawBBox Draws a 3D min/max bounding box
boundsVisible Queries whether a 3D min/max bounding box would be within the current window boundaries given the current transformation
boundsSize Returns the angular extent of a bounding box for level-of-detail calculations

The following affect the position, size, appearance, etc. of subsequent rendering commands:

pushMatrix Pushes a new 4x4 transformation onto the matrix stack
popMatrix Pops the matrix stack, restoring the previous transformation
surfAttrs Establishes color, texture, blending, etc. for subsequent rendering
setVisibility Establishes a visibility mask for simple animations
setInvisibility Establishes an invisibility mask for simple animations
getVisibility Returns whether a given mask satisfies visibility/invisibility criteria

The following are the basic 3D rendering primitives - these are encapsulated by objects such as hwSphere, hwMesh, and many others:

drawMesh Draws a quadrilateral mesh
drawStrip Draws a triangle strip
drawPolygon Draws a convex polygon
drawPolyline Draws a polyline, with optional move/draw flags
drawQuads Draws a set of 4-point polygons
drawIndexedTriangles Draws a set of triangles given vertex and index data
drawMarkers Draws a set of points or markers

The following are used to draw "overlay" GUI elements. Objects such as hwImage, hwLabel, etc. encapsulate most of these:

guiText Draws GUI (floating overlay) text
guiRaster Draws a GUI (floating overlay) image
guiRectangle Draws a GUI (floating overlay) rectangle
guiPolyline Draws a GUI (floating overlay) polyline
guiLines Draws several GUI (floating overlay) lines
guiPolygon Draws a GUI (floating overlay) polygon
openGuiList Subsequent GUI primitives will be accumulated in a display list
closeGuiList Terminates accumulation of GUI elements
callGuiList Calls a previously accumulated list of GUI commands
destroyGuiList Destroys a GUI display list

The following maintain lists of retained graphics rendering primitives and state. This is especially important for objects of moderate or greater complexity:

openList Subsequent rendering primitives will be accumulated in a display list
closeList Terminates accumulation of rendering primitives
callList Calls a previously accumulated list of primitives
destroyList Destroys a display list

The following provide information about the current rendering context:

getTextState Gets a pointer to the current 3D text state.
getDrawSize Gets the current width and height of the current drawable
getInfo Gets string information (such as the current renderer, extensions, etc.) about the current rendering context

Finally, the following manage the passage of time for Hoverware:

getCurrTime Gets the current time
getStartTime Gets the established start time
getElapsedTime Gets how much time has elapsed since the start time
setCurrTime Establishes a new current time
setStartTime Establishes a new start time
setElapsedTime Establishes a new elapsed time

SEE ALSO

hw, hwInit, hw_display.h hw_types.h