hwButton - command button GUI element
Label | 0S | Text label for the button |
Color | 3F | Color of the text label |
BackgroundColor | 4F | Background color of the button, if any |
ActiveColor | 3F | Color of text while the button is pushed |
ActiveBackground | 4F | Background color of the button while it is pushed |
Font | 0O | Font to use for label rendering |
BorderColor | 3F | Color of the border, if any |
ActiveBorderColor | 3F | Color of the border while the button is pushed, if any |
Texture | 0O | Texture to draw as a background image |
ActiveTexture | 0O | Texture to draw while button is pushed |
Repeat | 1B | True iff the command can auto-repeat while the button is pushed |
RepeatDelay | 1F | Time, in seconds, before the button auto-repeat begins |
RepeatInterval | 1F | Time, in seconds, between subsequent auto-repeats |
Label | NULL |
Color | {1,1,1} |
BackgroundColor | 0 |
ActiveColor | {0,0,0} |
ActiveBackground | {1,1,1,.75} |
BorderColor | 0 |
ActiveBorderColor | 0 |
Font | NULL |
Texture | NULL |
ActiveTexture | NULL |
Repeat | False |
RepeatDelay | 0.20 |
RepeatInterval | 0.10 |
The hwButton class can be used to create simple push-button command elements with a label and foreground/background colors in both an active and inactive state.
hwObject button; /* Create a simple button in the middle of the screen */ button = hwButton->create( hwButton ); HW_MODIFY_3F( button, hwStrBackgroundColor, 0.5, 0.5, 0.5 ); HW_MODIFY_1I( button, hwStrAlign, HW_GUI_CENTER | HW_GUI_FRACTIONAL); HW_MODIFY_1I( button, hwStrPosX, 500 ); HW_MODIFY_1I( button, hwStrPosY, 500 ); HW_MODIFY_1I( button, hwStrWidth, 250 ); HW_MODIFY_1I( button, hwStrHeight, 250 ); button->modify( button, hwStrLabel, HW_TYPE_STRING, "Push me" ); while( 1 ) { button->draw( button ); disp->update( disp, HW_UPDATE_ALL ); }
hwButton button { PosX = 500 PosY = 500 Width = 250 Height = 250 Align = (HW_GUI_CENTER + HW_GUI_FRACTIONAL) BackgroundColor = {.5,.5,.5} Label = "Push me" }