NAME
hwSphere - create a partial sphere of a given radius
INHERITS FROM
hwSurface
hwOrient
PROPERTIES
GraphN 1I Tesselation parameter; the number of rows in the
resulting mesh
GraphM 1I Tesselation parameter; the number of columns in
the resulting mesh
Radius 1F The radius of the sphere
LatRange 2F The range of latitudes covered by the partial sphere,
from -90 to 90
LonRange 2F The range of longitudes covered by the partial
sphere, from 0 to 360
OptLevel 1I The optimization level; see hw(3) for details
HasNormals 1B True if smooth shading is desired; false for a
faceted appearance
Resolution 1F Tesselation multiplier
DEFAULTS
GraphN = 9
GraphM = 17
Radius = 1.0
LatRange = {-90,90}
LonRange = {0,360}
HasNormals = True
Resolution = 1.0
DESCRIPTION
The hwSphere class creates a partial sphere object with specified
radius, latitude range, and longitude range. GraphN and GraphM
correspond the the numbers of rows and columns in the mesh resulting
from tesselation of the sphere. Note that for full spheres, the
tesselation might not be a trivial latitude-longitude mesh. By
default, the sphere has a smoothly shaded appearance; if a faceted
appearance is desired instead, set the HasNormals property to False.
The default texture coordinates have the S coordinate increasing
from 0 to 1 along the longitudes of the sphere, and the T coordinate
increasing from 0 to 1 along the latitudes of the sphere.
C EXAMPLE
/* Draw a bowl */
hwObject
sphere;
sphere = hwSphere->create( hwSphere );
HW_MODIFY_1B( sphere, hwStrTwoSided, HW_TRUE );
HW_MODIFY_2F( sphere, hwStrLatRange, -90.0, -45.0 );
sphere->draw( sphere, disp );
sphere->destroy( sphere );
OBJECT FILE EXAMPLE
# A bowl-shaped object
hwSphere sphere {
TwoSided = True
LatRange = {-90, -45}
}
SEE ALSO
hw(3), hwSurface(3), hwOrient(3)